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ShootingMethod

Struct ShootingMethod 

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pub struct ShootingMethod<S: BvpSystem> { /* private fields */ }
Expand description

Boundary Value Problem solver using the Shooting Method

Converts BVPs to IVPs by iteratively adjusting initial conditions until boundary conditions are satisfied within a residual threshold.

§Usage

use qualia_core_db::modalities::calculus::ode_solver::{ShootingMethod, BvpSystem};

let system = ChaoitonProfile::new();
let mut solver = ShootingMethod::new(system, 1e-6);
let solution = solver.solve(0.0, 10.0, 1.0, 0.0);

Implementations§

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impl<S: BvpSystem> ShootingMethod<S>

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pub fn new(system: S, residual_threshold: f64) -> Self

Creates a new shooting method solver

§Arguments
  • system - The BVP system to solve
  • residual_threshold - Acceptable residual for convergence
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pub fn with_max_iterations(self, max: usize) -> Self

Sets the maximum number of iterations

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pub fn solve( &mut self, t_start: f64, t_end: f64, y_left: f64, y_right_target: f64, ) -> Result<(f64, f64), String>

Solves the BVP using the shooting method

§Arguments
  • t_start - Starting time (left boundary)
  • t_end - Ending time (right boundary)
  • y_left - Initial guess for left boundary condition
  • y_right_target - Target value for right boundary condition
§Returns

The converged initial condition that satisfies the BVP

Auto Trait Implementations§

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impl<S> Freeze for ShootingMethod<S>
where S: Freeze,

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impl<S> RefUnwindSafe for ShootingMethod<S>
where S: RefUnwindSafe,

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impl<S> Send for ShootingMethod<S>

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impl<S> Sync for ShootingMethod<S>

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impl<S> Unpin for ShootingMethod<S>
where S: Unpin,

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impl<S> UnsafeUnpin for ShootingMethod<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for ShootingMethod<S>
where S: UnwindSafe,

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where A: Aggregate<S>,

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where T: IntoIterator<Item = Result<S, Error>>,

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