Expand description
GPU telemetry and observer contracts for the Qualia portal (U2 viewport).
Structs§
- Ambient
Uniforms - Camera
Uniform - Camera IPC uniform — shared by ambient (binding 3) and
projector.wgsl(binding 0). - Observer
Standpoint - Human-Centric observer standpoint — semantic right to perceive (decoupled from
CameraUniform). - Particle
Instance - System
Telemetry - System telemetry for ambient / projector shaders (
#[repr(C)], 48 bytes). - Tensor
Render Instance - Vertex instance for
projector.wgsl(vec3 position + vec4 color, 32 B aligned).
Constants§
- DEONTIC_
LANE_ BILATERAL - Bilateral Micro-Commons (
PermissiveRoutingLane::EnforceBilateralMicroCommons). - DEONTIC_
LANE_ COMMONS - Permissive Commons routing lane (
PermissiveRoutingLane::EnforcePermissiveCommons). - FABRIC_
SHARED - Shared tensor fabric (requires authenticated standpoint).
- FABRIC_
VIEWPORT_ LOCAL - Telemetry and fabric writes stay on the local viewport machine.
- STANDPOINT_
DID - Verified Human-Centric identifier (DID) — opt-in permanence; vault data plane is sealed.
- STANDPOINT_
EPHEMERAL - Ephemeral session — local activity qualia, no cryptographic permanence.
- STANDPOINT_
SPECTATOR - Untethered commons spectator (default onboarding ramp).
- STANDPOINT_
VAULT - Private vault slice — bilateral lane, collapsed epistemic aperture.