Expand description
Physics of artefacts — bbox admission, kinematic joints, material/mass/momentum (Phase 2).
Physics of artefacts (Phase 2, RENDERER_IMPLEMENTATION_PLAN.md).
Deterministic, zero-alloc operators over rendered artefacts, built on the PGA motor oracle
(render::pga) so physics and the GPU projector share one geometry:
- [
aabb] — axis-aligned extent + rigid/scale transform of an artefact’s box. - [
admission] — deterministic admission of a proposed transform; refuses contraction below a material floor or movement outside world bounds (no probabilistic guess). - [
joint] — kinematic joints as PGA motors animated over timet(composable into chains). - [
material] — mass / material / momentum (thePin the Manifold-Coordinate).
Rail-check: deterministic prevention; zero-heap operators (fixed arrays, no Vec in the path).
Re-exports§
pub use aabb::Aabb;pub use admission::Admission;pub use admission::Refusal;pub use joint::chain_motor_at;pub use joint::Joint;pub use joint::JointKind;pub use material::Body;pub use material::Material;
Modules§
- aabb
- Axis-aligned bounding box for an artefact, and the rigid+scale transform of its extent.
- admission
- Deterministic admission of a proposed transform on an artefact (Phase 2).
- joint
- Kinematic joints as PGA motors animated over time
t(Phase 2). - material
- Material, mass, and momentum for an artefact — the
P(physical momentum) the STELLAR §C Manifold-Coordinate carries, applied here to a rendered body. Zero-alloc, deterministic.