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MeshControl

Struct MeshControl 

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pub struct MeshControl { /* private fields */ }
Expand description

A cloneable control handle to a running mesh — everything that talks to the mesh thread over the command channel (peers, endpoints, handshakes, send, status), but not the inbound packet stream. Because it carries no receiver it is freely Clone/Send/Sync, so several owners can drive one mesh: e.g. a status UI and a chat loop sharing a single set of tunnels. Obtain one from MeshService::control.

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impl MeshControl

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pub fn add_peer( &self, peer_id: &str, peer_pubkey_hex: &str, endpoint: Option<SocketAddr>, ) -> Result<SocketAddr, String>

Add a peer; returns the local socket address the tunnel bound.

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pub fn set_peer_endpoint( &self, peer_id: &str, addr: SocketAddr, ) -> Result<(), String>

Point a peer’s tunnel at addr.

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pub fn initiate_handshake(&self, peer_id: &str) -> Result<(), String>

Start the handshake with a peer (initiator side; endpoint must be set).

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pub fn send(&self, peer_id: &str, inner: Vec<u8>) -> Result<bool, String>

Encrypt and send one inner IPv6 packet to a peer.

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pub fn remove_peer(&self, peer_id: &str) -> Result<bool, String>

Remove a peer; returns whether it was present.

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pub fn peers(&self) -> Result<Vec<String>, String>

The peer ids currently in the mesh.

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pub fn has_session(&self, peer_id: &str) -> Result<bool, String>

Whether a live session exists with a peer.

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pub fn wait_for_session(&self, peer_id: &str, timeout: Duration) -> bool

Poll until a session is established with peer_id, or timeout elapses.

Trait Implementations§

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impl Clone for MeshControl

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fn clone(&self) -> MeshControl

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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where T: IntoIterator<Item = Result<S, Error>>,

Aggregate shares in an MPC protocol.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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