Constant EPISTEMIC_WGSL
Source pub const EPISTEMIC_WGSL: &str = "// Epistemic fragment shader \u{2014} certainty / q-state LOD (pairs with projector pass)\n\nstruct FragmentInput {\n @location(0) color: vec4<f32>,\n @location(1) world_position: vec3<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) color: vec4<f32>,\n}\n\n@group(0) @binding(3)\nvar<uniform> epistemic_params: EpistemicParams;\n\nstruct EpistemicParams {\n confidence: f32,\n intensity: f32,\n _pad: vec2<f32>,\n}\n\nfn epistemic_lod(base_color: vec4<f32>, confidence: f32, intensity: f32) -> vec4<f32> {\n let certainty_opacity = mix(0.3, 1.0, confidence);\n let intensity_factor = mix(0.5, 1.0, intensity);\n return vec4<f32>(\n base_color.rgb * intensity_factor,\n base_color.a * certainty_opacity\n );\n}\n\n@fragment\nfn fragment_main(input: FragmentInput) -> FragmentOutput {\n var output: FragmentOutput;\n output.color = epistemic_lod(\n input.color,\n epistemic_params.confidence,\n epistemic_params.intensity\n );\n return output;\n}";