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project_manifold

Function project_manifold 

Source
pub fn project_manifold(
    sections: &SubstrateSections<'_>,
    time: f32,
) -> Result<Vec<[f32; 3]>, String>
Expand description

The renderer’s view of the substrate: project every manifold node (Volume3D) — exactly what the GPU viewport draws. Zero-copy over the manifold section.