pub const GGML_F32: u32 = 0;
GGML element type codes used here (mirrors gguf_sharder): 0=F32, 1=F16, 8=Q8_0, 30=BF16; low-precision quants are Q4_0=2, Q4_1=3, Q4_K=12, ….
gguf_sharder
0=F32, 1=F16, 8=Q8_0, 30=BF16
Q4_0=2, Q4_1=3, Q4_K=12, …