pub fn layout_scene_nodes(
inputs: &[LayoutInput],
out: &mut [SceneNodeProj],
) -> usizeExpand description
Place nodes: geo pins when lat/lon present; otherwise golden-angle manifold field.
Writes up to out.len() nodes; returns count.
pub fn layout_scene_nodes(
inputs: &[LayoutInput],
out: &mut [SceneNodeProj],
) -> usizePlace nodes: geo pins when lat/lon present; otherwise golden-angle manifold field.
Writes up to out.len() nodes; returns count.