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Module vision_10d_load

Module vision_10d_load 

Source
Expand description

F2 + D3 + F3 + F4 — load sealed vision .10d into mesh + spectral/acoustic paint.

Portal / desktop consume this instead of re-parsing mesh-only. CRC is verified fail-closed. σ → colour via render::spectral; σ → Hz via render::acoustic. F3: temporal scrub on node t. F4: optional citable provenance barrier.

Structs§

Vision10dLoaded
Loaded vision .10d package for browser / portal paint.
VisionNodePaint
Spectral + acoustic view of a vision node (D3).

Functions§

load_vision_10d_bytes
Decode container bytes into a paint package (browse access: unattested OK).
load_vision_10d_bytes_with_access
Load with explicit F4 access policy.
load_vision_10d_path
Load from storage-relative or absolute path (browse access).
load_vision_10d_path_with_access
Load path with F4 access policy.
mesh_vertex_colors_from_nodes
Per-vertex colours for a mesh, painted by nearest vision node σ (or mean).
node_to_paint
D3: map one Tensor10D to spectral RGB + acoustic Hz.
temporal_scrub_paint
F3 — temporal scrub: keep paint nodes with t in [t_slice ± t_window/2].
temporal_scrub_paint_vec
F3 — filter paint into a new Vec (cold path).