Expand description
F2 + D3 + F3 + F4 — load sealed vision .10d into mesh + spectral/acoustic paint.
Portal / desktop consume this instead of re-parsing mesh-only. CRC is verified
fail-closed. σ → colour via render::spectral; σ → Hz via render::acoustic.
F3: temporal scrub on node t. F4: optional citable provenance barrier.
Structs§
- Vision10d
Loaded - Loaded vision
.10dpackage for browser / portal paint. - Vision
Node Paint - Spectral + acoustic view of a vision node (D3).
Functions§
- load_
vision_ 10d_ bytes - Decode container bytes into a paint package (browse access: unattested OK).
- load_
vision_ 10d_ bytes_ with_ access - Load with explicit F4 access policy.
- load_
vision_ 10d_ path - Load from storage-relative or absolute path (browse access).
- load_
vision_ 10d_ path_ with_ access - Load path with F4 access policy.
- mesh_
vertex_ colors_ from_ nodes - Per-vertex colours for a mesh, painted by nearest vision node σ (or mean).
- node_
to_ paint - D3: map one Tensor10D to spectral RGB + acoustic Hz.
- temporal_
scrub_ paint - F3 — temporal scrub: keep paint nodes with
tin[t_slice ± t_window/2]. - temporal_
scrub_ paint_ vec - F3 — filter paint into a new Vec (cold path).