pub fn ingest_asset(
input: &Path,
output: &Path,
) -> Result<IngestStats, Box<dyn Error>>Expand description
Ingest a 3D asset (OBJ / STL / GLB) into a .q42 volume via asset_bridge.
The geometry is parsed to a bounding-boxed Mesh; mesh_to_nquins emits the semantic quins
(type, vertex/triangle counts, bounding box, centroid, source format) which are written to the
volume — the artefact is semantically known, not just drawn. (Raw vertex/index buffers feed
the GPU renderer separately — Phase 1.2, RENDERER_IMPLEMENTATION_PLAN.)